Just good all around.ĭwarf healing is a little weaker, but armored supports open up Armor boosting structures. Apprentice Fairy Fire easily deals with whatever resists spirit damage. Humans have the best healing, and priests can get double stun. And the stunning Firebomb really is that good, plus the early racial gov which gives +10 cp to all heroes is in practice much better than the Elven cp bonus since it comes much faster and takes no infrastructure. Thankfully, most things that resist fire also deal fire so Draconians can often slowly grind through those encounters. Halfling problem is that Brew Brothers are total ♥♥♥♥.ĭraconian healing is the weakest, and they only get fire. The Goblin one is situational and Goblins get hit hard by common resists. Humans, Draconians, Dwarves, Orcs, Goblins, and Halflings have viable early game healing options. Being able to heal and not needing to skip unbeatable because of resistances sites means faster clearing means resources snowball which far outweighs more theoretical synergies. Frostlings have little problem with the latter, but the former is a killer. What's really most important is having an early source of healing, and being able to handle common resistances. After having played a few games with Frostling Sorc, which has amazing synergy, my conclusion is that synergy is overrated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |